When I chose the LibGDX exporter I kept noticing that bodies created using data from the PhysicsEditor would end up nowhere near the location of the Box2d BodyDef passed to the createBody method of the PhysicsShapeCache object. That is because as long as you draw fixtures within the canvas borders, every coordinate will be positive and that is either an oversight or it is just handled incorrectly by the loader. For example, in order for this fixture to be centered horizontally in game, it has to be clipping in the middle of the editor's left wall.

When I chose the LibGDX exporter I kept noticing that bodies created using data from the PhysicsEditor would end up nowhere near the location of the Box2d BodyDef passed to the createBody method of the PhysicsShapeCache object. That is because as long as you draw fixtures within the canvas borders, every coordinate will be positive and that is either an oversight or it is just handled incorrectly by the loader. For example, in order for this fixture to be centered horizontally in game, it has to be clipping in the middle of the editor's left wall.
