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loadRewarded
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75 lines (59 loc) · 1.67 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Advertisements;
public class loadRewarded : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
{
public string androidAdUnitId;
public string iosAdUnitId;
string adUnitId;
void Awake()
{
#if UNITY_IOS
adUnitId = iosAdUnitId;
#elif UNITY_ANDROID
adUnitId = androidAdUnitId;
#endif
}
public void LoadAd()
{
print("Loading Rewarded!!");
Advertisement.Load(adUnitId, this);
}
public void OnUnityAdsAdLoaded(string placementId)
{
if (placementId.Equals(adUnitId))
{
print("Rewarded loaded!!");
ShowAd();
}
}
public void OnUnityAdsFailedToLoad(string placementId, UnityAdsLoadError error, string message)
{
print("Rewarded failed to load");
}
public void ShowAd()
{
print("showing Rewarded ad!!");
Advertisement.Show(adUnitId, this);
}
public void OnUnityAdsShowClick(string placementId)
{
print("Rewarded clicked");
}
public void OnUnityAdsShowComplete(string placementId, UnityAdsShowCompletionState showCompletionState)
{
if (placementId.Equals(adUnitId)&&showCompletionState.Equals(UnityAdsCompletionState.COMPLETED))
{
print("Rewarded show complete , Distribute the rewards");
}
}
public void OnUnityAdsShowFailure(string placementId, UnityAdsShowError error, string message)
{
print("Rewarded show failure");
}
public void OnUnityAdsShowStart(string placementId)
{
print("Rewarded show start");
}
}