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Copy file name to clipboardExpand all lines: src/TSMapEditor/Config/Translations/en/Translation_en.ini
+3-1Lines changed: 3 additions & 1 deletion
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@@ -89,6 +89,8 @@ MapLoader.ReadSmudges.SmudgeOutOfBounds=Smudge at {0},{1} is placed outside of t
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MapLoader.ReadOverlays.OverlayIndexOutOfBounds=Ignoring overlay on tile at {0},{1} because it's out of bounds compared to Rules.ini overlay list
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MapLoader.ReadWaypoints.InvalidWaypointSyntax=Invalid syntax encountered for waypoint: {0}={1}
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MapLoader.ReadWaypoints.WaypointOutOfBounds=Waypoint {0} at {1} was not within the valid map area. It has been moved to {2}.
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MapLoader.ReadTriggers.FailedToLoadTrigger=Failed to load trigger {0}! It most likely has a malformed INI format.
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MapLoader.ReadTriggers.InvalidHouseTypeForTrigger=Trigger "{0}" had a non-existent HouseType "{1}" as its owner. It has been reset to \"{2}\".
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MapLoader.TriggerFix.InvalidTriggerAction=Trigger "{0}" had action "{1}" with invalid value for uncustomizable parameter #{2}: "{3}". It has been automatically corrected to "{4}".
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MapLoader.TriggerFix.InvalidTriggerAction=Trigger "{0}" had action "{1}" with invalid value for uncustomizable parameter #{2}: "{3}". It has been automatically corrected to "{4}".
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MapLoader.ReadTags.TriggerNotFound=Ignoring tag {0} because its related trigger {1} does not exist!
@@ -136,7 +138,7 @@ Map.CheckForIssues.TriggerEventNoObjectAttached=Trigger '{0}' is using the {1} e
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Map.CheckForIssues.TriggerAttachedToSelf=Trigger '{0}' is attached to itself (potentially through other triggers). This will cause the game to crash!
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Map.CheckForIssues.InvalidTriggerActionTeamType=Trigger '{0}' has a nonexistent TeamType specified as a parameter for one or more of its actions.
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Map.CheckForIssues.InvalidTriggerActionHouse=Trigger '{0}' has a nonexistent HouseType specified as a parameter for one or more of its actions.
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Map.CheckForIssues.InvalidTriggerOwner=Trigger '{0}' has a nonexistent HouseType '{1}'specified as its owner.
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Map.CheckForIssues.InvalidTriggerOwner=Trigger '{0}' has a nonexistent HouseType specified as its owner.
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Map.CheckForIssues.TriggerTooManyActions=Trigger '{0}' has more than {1} actions! This can cause the game to crash! Consider splitting it up to multiple triggers.
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Map.CheckForIssues.SpecialWaypointUsed=The map makes use of waypoint #{0}. In Tiberian Sun, this waypoint is reserved for special use cases (WAYPT_SPECIAL). Using it as a normal waypoint may cause issues as it may be dynamically moved by game events.
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Map.CheckForAITriggerTeamWithMaxZeroIssue.TeamTypeMax=Team '{0}', linked to AITrigger '{1}', has Max=0. This prevents the AI from building the team.
AddMapLoadError(string.Format(Translate("MapLoader.ReadTriggers.FailedToLoadTrigger","Failed to load trigger {0}! It most likely has a malformed INI format."),kvp.Key));
AddMapLoadError(string.Format(Translate("MapLoader.ReadTriggers.InvalidHouseTypeForTrigger","Trigger \"{0}\" had a non-existent HouseType \"{1}\" as its owner. It has been reset to \"{2}\"."),
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