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docs/about.md

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# About
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This website is the documentation sites for MeltedForge. Since other devs, need some sort of valid
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This website is the documentation site for MeltedForge. Since other devs, need some sort of valid
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documents which would guide them in their journey using MeltedForge instead of manually reading the entire
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engine's source code and firguring it out themselves.
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engine's source code and figuring it out themselves.
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This website is made using Material for MkDocs as the site generator. Also, the code for this website is hosted on
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[github](https://github.com/CloudCodingSpace/MFDocs)
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[github](https://github.com/CloudCodingSpace/MFDocs). We are open to any suggestion and improvements which would help
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making MeltedForge a better engine.

docs/index.md

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MeltedForge is game engine written in the C language. It was first started as a simple
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hobby engine. But slowly, the aim wasn't anymore to be a "hobby" engine. As a game engine,
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we want it to be like a proper 2d/3d game engine. Sounds ambitious? Yes.
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we want it to be like a proper 2d/3d game engine which can actually export fun and enjoyable games.
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We admit it sounds ambitious and like any other "wannabe" engine. But still we continue work to make
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it a reality.
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The entire code is open sourced. The github repository is [here](https://github.com/CloudCodingSpace/MeltedForge).
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One of the main reason it is open sourced is first of all, We feel like open source projects helps a lot to learn
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other devs and secondly, the option for community suggestions is open. Which in our opinion, a good thing since
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it helps point out bugs, certain inconsistencies and enrich ideas from various minds all over the world.
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One of the main reason it is open sourced is first of all, we feel like open source projects is a great learning resource
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for other devs and secondly, the option for community suggestions is open. Which in our opinion, a good thing since
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it helps point out bugs, certain inconsistencies and enrich ideas from various minds all over the world.
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# Goals
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We want to give our client developer 2 main options :-
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- Either create a game using the engine's editor (Not yet started the editor)
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- Or, manually write your app natively in C/C++ by directly interacting with the engine's core.
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We recommend the second option for devs who have prior experience with low-level systems
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and want more customization and flexibility without any bloat.

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