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docs/index.md

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@@ -21,7 +21,7 @@ MeltedForge was officially created on April 8, 2025.
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## **Goals**
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We want to give our client developer 2 main options :-
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We want to give our client developer 2 main options:
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- Either create a game using the engine's editor
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- Or, manually write your app natively in C/C++ by directly interacting with the engine's core.
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engine like Unity, Godot, Unreal Engine, Cry engine, etc. but it is in the path of becoming a engine which *can actually* export
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games and applications.
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Features of the engine as of now :-
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Features of the engine as of now:
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- Model loading (fbx, gltf and obj formats)
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- Editor level UI (Using cimgui)
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- Explicit shader code control
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- Can create shader pipelines with explicit control
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- Can manage shader resources like samplers and uniform buffers
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docs/installation.md

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The engine supports mainly two ways for client devs to develop games and applications using MeltedForge.
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Installation guide for each of them is given below.
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Some tools to be installed before running the engine :-
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Some tools to be installed before running the engine:
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- CMake (> v3.30, preferable to use the command line tool)
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- VulkanSDK (Make sure that the sdk is installed properly and the `VULKAN_SDK` environmental variable is defined)
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!!! Note
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It is preferable that the client developer must have some basic knowledge of CMake before using the engine's core directly.
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Clone the [repo](https://github.com/CloudCodingSpace/MeltedForge). Commands :-
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Clone the [repo](https://github.com/CloudCodingSpace/MeltedForge). Commands:
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```bash title="shell"
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git clone --recursive https://github.com/CloudCodingSpace/MeltedForge.git
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```
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You can add it as a submodule to your github repo too. Commands :-
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You can add it as a submodule to your github repo too. Commands:
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```bash title="shell"
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git submodule add https://github.com/CloudCodingSpace/MeltedForge.git
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git submodule update --init --recursive
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Then in your client `CMakeLists.txt`, do `add_subdirectory(path/to/MeltedForge)`. Then lastly, link the core to your
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cmake project.
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Sample :-
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Sample:
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```cmake title="CMakeLists.txt"
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...
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mkdocs.yml

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favicon: assets/icon.ico
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font:
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text: Roboto
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code: Roboto Mono
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text: 0xProto
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code: 0xProto Mono
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features:
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- navigation.instant

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