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spritesheet.py
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42 lines (38 loc) · 1.59 KB
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try:
import simplegui
except ImportError:
import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
# Don't touch this anymore
class SpriteSheet:
# url: url for image
# maxIndex: how many (columns,rows) there are in the spritesheet
# frameDelay: delay in between frames to slow down the animation
def __init__(self, url, maxIndex, frameDelay=1):
self.url = url
self.img = simplegui.load_image(url)
self.index = (0, 0)
self.maxIndex = maxIndex
self.frameWidth = self.img.get_width() / maxIndex[0]
self.frameHeight = self.img.get_height() / maxIndex[1]
self.frameCentreX = self.frameWidth / 2
self.frameCentreY = self.frameHeight / 2
self.frameDelay = frameDelay
self.frame = 0
# pos: the (x, y) coordinates to draw at
def draw(self, canvas, pos):
canvas.draw_image(self.img,
(self.frameWidth * self.index[0] + self.frameCentreX,
self.frameHeight * self.index[1] + self.frameCentreY),
(self.frameWidth, self.frameHeight),
(pos[0], pos[1]),
(self.frameWidth, self.frameHeight)
)
def update(self):
self.frame += 1
if self.frame == self.frameDelay:
self.index = (self.index[0] + 1, self.index[1])
if self.index[0] >= self.maxIndex[0]:
self.index = (0, self.index[1] + 1)
if self.index[1] >= self.maxIndex[1]:
self.index = (0, 0)
self.frame = 0