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level2.py
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32 lines (28 loc) · 1.42 KB
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try:
import simplegui
except ImportError:
import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
from levels import Levels
from rock import Rock
from meleeEnemy import MeleeEnemy
from rangedEnemy import RangedEnemy
from gates import Gate
from room import Room
import globals
# stores values for level
class Level2(Levels):
def __init__(self):
Levels.levels.append(self)
self.MeleeEnemies = [MeleeEnemy(((globals.CANVAS_DIMS[0] / 9) * 2, (globals.CANVAS_DIMS[1] / 9) * 4)),
MeleeEnemy(((globals.CANVAS_DIMS[0] / 9) * 7, (globals.CANVAS_DIMS[1] / 9))),
MeleeEnemy(((globals.CANVAS_DIMS[0] / 9) * 5, (globals.CANVAS_DIMS[1] / 9) * 4))]
self.RangedEnemies = [RangedEnemy(((globals.CANVAS_DIMS[0] / 9) * 5, (globals.CANVAS_DIMS[1] / 9) * 3))]
self.Rocks = [Rock(((globals.CANVAS_DIMS[0] / 3) * 2, (globals.CANVAS_DIMS[1] / 2))),
Rock(((globals.CANVAS_DIMS[0] / 9) * 7, (globals.CANVAS_DIMS[1] / 5) * 2)),
Rock(((globals.CANVAS_DIMS[0] / 7) * 2, (globals.CANVAS_DIMS[1] / 6) * 5)),
Rock(((globals.CANVAS_DIMS[0] / 5) * 3, (globals.CANVAS_DIMS[1] / 9) * 2))]
self.Gates = [Gate(2, 1, 0), Gate(1, 1, 2)]
self.Room = Room()
def LoadLevel(self):
super().LoadLevel(self.MeleeEnemies, self.RangedEnemies, self.Gates, self.Rocks, self.Room)
Levels.roomText = 2