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EcoBannerx4

Unity Ecosystem Simulation

Description

2D ecosystem simulation developed for a university group assignment.

Features

  • Main menu allowing customisation of the simulation.

  • Procedurally generated terrain.

  • Predator and Prey eat, drink, wander and breed.

  • Predator and Prey handle their decision making via a statemachine.

  • Pathfinding is handled by the A* algorithm.

  • Random chance of events each day.

    • Famine
    • Disease
    • Migration
    • Sprout (food growing)
    • Flood
    • Drough
  • Food grows and spreads across the map if left untouch.

  • Simulation outputs a CSV for the graphing program.

File Structure

Our scripts are located under Assets/Scripts/. Our sprites and prefabs are located under Assets/Resources/. The Unity scenes are under Assets/Scenes/. The debug editor windows are under Assets/Editors/,

Demonstration

Ecology Simulation: Predators and Prey - Demonstration

Authors

Co-developed by Callum Anderson, Dylan Foss and Orran Syms