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| 1 | +{ |
| 2 | + "hexcasting.action.hexshadowing:shadow_item": "Shadow Item", |
| 3 | + "hexcasting.mishap.hexshadowing:shadowing_fail": "Stacks not full or item type mismatch", |
| 4 | + "hexshadowing.page.shadow_item.1": "Create a $(thing)shadow link$() between two entities representing dropped items. Costs about five $(l:items/amethyst)$(item)Charged Amethyst/$.", |
| 5 | + "hexshadowing.page.shadow_item.2": "It seems that Nature rejects attempts to link items of differing types or stacks that are incomplete.$(br)Once two stacks of items are linked, they behave as one. Items added to the first stack appear on the second, and items removed are similarly mirrored. Other property changes also transfer in both directions.$(br2)However, the $(thing)shadow link$() is extremely fragile. If the link breaks, items may be lost.", |
| 6 | + "hexshadowing.page.shadow_item.3": "The ancient texts say the following actions can be done while maintaining $(thing)shadow link$() stability:$(li)Swapping the item between my offhand or hotbar, using my hotkeys ($(thing)$(k:swapOffhand)/$ and $(thing)$(k:hotbar.1)$(k:hotbar.2)$(k:hotbar.3)$(k:hotbar.4)$(k:hotbar.5)$(k:hotbar.6)$(k:hotbar.7)$(k:hotbar.8)$(k:hotbar.9)/$)$(li)Taking from and adding to the stack, as long as I don't pick up the whole stack at once$(li)Swapping the item into a container and back out$(li)Wearing down a tool through use, and mending it", |
| 7 | + "hexshadowing.page.shadow_item.4": "$(li)Traveling between the Overworld, the Nether, and other planes of existence$(br2)Miraculously, dying doesn't seem to unlink the items, either, even when they drop on the ground.$(br2)I've also discovered that the following actions always break the $(thing)shadow link$():$(li)Moving linked items around my inventory by hand", |
| 8 | + "hexshadowing.page.shadow_item.5": "$(li)Picking up a linked stack from the floor$(li)Dropping or using up an entire linked stack$(li)Storing linked items within a item-form container, such as a shulker box in your inventory$(li)Allowing the stack to vanish from the world temporarily, whether it be due to the mysterious forces of chunkloading or the player leaving", |
| 9 | + "hexshadowing.page.shadow_item.6": "The $(thing)shadow linked$() items I have created in my testing are proving to be difficult to work with. I'm unable to pick them up directly, though perhaps other mechanical or magical means could be used. Once they are at hand, they should be much easier to manipulate.$(br2)If I ever lack inspiration on what I may do with linked items, it may be worth looking at $(l:https://youtube.com/watch?v=i8_FPyn20ns)the numerous contraptions developed by those who came before me$().", |
| 10 | + "hexshadowing.page.shadow_item.7": "They have also $(l:https://youtube.com/watch?v=mTeYwq7HaEA)examined the inner workings of these shadow links$() much more deeply than I, documenting their behavior in detail.$(br2)However, they seem to rely on large mechanical machines to form their $(thing)shadow links$() rather than by manipulating _media. Perhaps they were using a loophole in Nature's laws, but I can no longer find any trace of such a flaw in the fabric of the world.", |
| 11 | + "hexshadowing.page.shadow_item.creative": "There is another legend that mentions how $(italic)opening the inventory creatively/$ will also destroy any links that one is currently holding. One may want to store their linked items in a container to preserve them." |
| 12 | +} |
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