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Main.js
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144 lines (129 loc) · 4.16 KB
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const questions = [
{
question: "Which is the smallest country in the world?",
answers: [
{ text: "Vatican City", correct: true},
{ text: "Bhutan", correct: false},
{ text: "Nepal", correct: false},
{ text: "Sri Lanka", correct: false},
]
},
{
question: "Which is the smallest continent in the world?",
answers: [
{ text: "Asia", correct: false},
{ text: "Australia", correct: true},
{ text: "Africa", correct: false},
{ text: "Arctic", correct: false},
]
},
{
question: "Which is the largest animal in the world?",
answers: [
{ text: "Shark", correct: false},
{ text: "Blue Whale", correct: true},
{ text: "Elephant", correct: false},
{ text: "Giraffe", correct: false},
]
},
{
question: "Which is the largest desert in the world?",
answers: [
{ text: "Gobi", correct: false},
{ text: "Kalahari", correct: false},
{ text: "Sahara", correct: false},
{ text: "Antarctica", correct: true},
]
}
];
const questionElement = typeof document !== 'undefined' ? document.getElementById("question") : null;
const answerButtons = typeof document !== 'undefined' ? document.getElementById("answer-btns") : null;
const nextButton = typeof document !== 'undefined' ? document.getElementById("next-btn") : null;
const progressBar = typeof document !== 'undefined' ? document.getElementById("progress-bar") : null;
let currentQuestionIndex = 0;
let score = 0;
function shuffle(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
}
function startQuiz() {
if (typeof questions === 'undefined') return;
shuffle(questions);
currentQuestionIndex = 0;
score = 0;
nextButton.textContent = "Next";
showQuestion();
}
function showQuestion() {
resetState();
let currentQuestion = questions[currentQuestionIndex];
let questionNo = currentQuestionIndex + 1;
questionElement.textContent = questionNo + ". " + currentQuestion.question;
progressBar.style.width = ((currentQuestionIndex) / questions.length) * 100 + "%";
shuffle(currentQuestion.answers).forEach(answer => {
const button = document.createElement("button");
button.textContent = answer.text;
button.classList.add("btn");
answerButtons.appendChild(button);
if (answer.correct) {
button.dataset.correct = answer.correct
}
button.addEventListener("click", selectAnswer);
})
}
function resetState() {
nextButton.style.display = "none";
while(answerButtons.firstChild){
answerButtons.removeChild(answerButtons.firstChild);
}
}
function selectAnswer(e){
const selectedBtn = e.target;
const isCorrect = selectedBtn.dataset.correct === "true";
if(isCorrect){
selectedBtn.classList.add("correct");
score++;
}else{
selectedBtn.classList.add("incorrect");
}
Array.from(answerButtons.children).forEach(button => {
if(button.dataset.correct === "true"){
button.classList.add("correct");
}
button.disabled = "true"
})
nextButton.style.display = "block"
}
function showScore(){
resetState();
progressBar.style.width = "100%";
questionElement.textContent = `You scored ${score} out of ${questions.length}!`;
nextButton.textContent = "Play Again";
nextButton.style.display = "block";
}
function handleNextButton() {
currentQuestionIndex++;
if(currentQuestionIndex < questions.length){
showQuestion();
}else{
showScore();
}
}
if (nextButton) {
nextButton.addEventListener("click", ()=>{
if(currentQuestionIndex < questions.length){
handleNextButton();
}else{
startQuiz();
}
});
}
if (typeof document !== 'undefined') {
startQuiz();
}
if (typeof module !== 'undefined' && module.exports) {
module.exports = { shuffle };
}