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FFF.java
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318 lines (260 loc) · 8.67 KB
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package application;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.FlowPane;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class FFF extends Application {
private Cell[][] c = new Cell[6][7]; //6*7的棋盘
private char nextDisc = 'R';
// 重写start方法
@Override
public void start(Stage primaryStage) {
startOver();
}
class Cell extends Circle {
char token = ' '; //获取单元格状态
int i, j;
//判断是否可以落子的方法
private boolean available() {
return (token == ' ' && (i == 5 || c[i + 1][j].token != ' ')); //最后一行或者下面有子方可落子
}
public Cell(int i, int j) {
super(10, 10, 20); //圆的属性
this.setFill(Color.WHITE); //填充颜色
this.setStroke(Color.BLACK); //边框颜色
this.i = i;
this.j = j;
this.setOnMousePressed(e -> { //鼠标单击事件
if (available()) {
token = nextDisc; //落子
if (token == 'Y') { //黄棋
this.setFill(Color.YELLOW);
}
else if (token == 'R') { //红棋
this.setFill(Color.RED);
}
if (nextDisc == 'R') { //交替落子
nextDisc = 'Y';
}
else {
nextDisc = 'R';
}
//平局情况
if (isDraw()) {
Label l0 = new Label("平局");
Button bt = new Button("重新开始");
bt.setOnAction(new EventHandler<ActionEvent>(){
@Override
public void handle(ActionEvent e) {
// TODO 自动生成的方法存根
startOver();
}
});
FlowPane p = new FlowPane();
p.setAlignment(Pos.CENTER);
p.setVgap(20);
p.setHgap(20);
p.getChildren().add(bt);
p.getChildren().add(l0);
Stage secondWindow = new Stage();
Scene secondScene = new Scene(p , 200, 50);
secondWindow.setScene(secondScene);
secondWindow.show();
}
//某方获胜
if(isWin(c)){
//黄方获胜
if(nextDisc == 'R'){
Label l1 = new Label("黄方获胜");
Button bt = new Button("重新开始");
bt.setOnAction(new EventHandler<ActionEvent>(){
@Override
public void handle(ActionEvent e) {
// TODO 自动生成的方法存根
startOver();
}
});
FlowPane p = new FlowPane();
p.setAlignment(Pos.CENTER);
p.setVgap(20);
p.setHgap(20);
p.getChildren().add(l1);
p.getChildren().add(bt);
Stage secondWindow = new Stage();
Scene secondScene = new Scene(p , 200, 50);
secondWindow.setScene(secondScene);
secondWindow.show();
}
//红方获胜
else if(nextDisc == 'Y'){
Label l2 = new Label("红方获胜");
Button bt = new Button("重新开始");
bt.setOnAction(new EventHandler<ActionEvent>(){
@Override
public void handle(ActionEvent e) {
// TODO 自动生成的方法存根
startOver();
}
});
FlowPane p = new FlowPane();
p.setAlignment(Pos.CENTER);
p.setVgap(20);
p.setHgap(20);
p.getChildren().add(l2);
p.getChildren().add(bt);
Stage secondWindow = new Stage();
Scene secondScene = new Scene(p , 200, 50);
secondWindow.setScene(secondScene);
secondWindow.show();
}
}
}
});
}
}
//重新开始游戏
private void startOver() {
GridPane gridPane = new GridPane();
gridPane.setAlignment(Pos.CENTER);
gridPane.setHgap(5);
gridPane.setVgap(5);
gridPane.setStyle("-fx-background-color: black");
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 7; j++) {
gridPane.add(c[i][j] = new Cell(i, j), j, i);
}
}
BorderPane pane = new BorderPane();
pane.setCenter(gridPane);
Stage primaryStage = new Stage();
Scene scene = new Scene(pane, 400, 400);
primaryStage.setTitle("四子连棋");
primaryStage.setScene(scene);
primaryStage.show();
nextDisc = 'R';
for (int i = 0; i < c.length; i++) {
for (int j = 0; j < c[i].length; j++) {
c[i][j].token = ' '; //初始化单元格
}
}
}
//判断是否获胜
public static boolean isWin(Cell[][] ch) {
return isConsecutiveFour1(ch);
}
//判断平局的方法:子都落满
private boolean isDraw() {
for (int i = 0; i < c.length; i++) {
for (int j = 0; j < c[i].length; j++) {
if (c[i][j].token == ' ') {
return false;
}
}
}
return true;
}
//数组类型转换的方法
public static boolean isConsecutiveFour1(Cell[][] c) {
char[][] values = new char[c.length][c[0].length];
for (int i = 0; i < c.length; i++) {
for (int j = 0; j < c[i].length; j++) {
values[i][j] = c[i][j].token;
}
}
return ConsecutiveFour(values);
}
//检查是否有四子连(按行 按列 按对角线)
public static boolean ConsecutiveFour(char[][] values) {
int numberOfRows = values.length; //行数
int numberOfColumns = values[0].length; //列数
// 检查行
for (int i = 0; i < numberOfRows; i++) {
if (isConsecutiveFour(values[i])) {
return true;
}
}
// 检查列
for (int j = 0; j < numberOfColumns; j++) {
char[] column = new char[numberOfRows]; // 得到一列数组
for (int i = 0; i < numberOfRows; i++) {
column[i] = values[i][j];
}
if (isConsecutiveFour(column)) {
return true;
}
}
// 检查主对角线下部
for (int i = 0; i < numberOfRows - 3; i++) {
int numberOfElementsInDiagonal = Math.min(numberOfRows - i, numberOfColumns);
char[] diagonal = new char[numberOfElementsInDiagonal];
for (int k = 0; k < numberOfElementsInDiagonal; k++) {
diagonal[k] = values[k + i][k];
}
if (isConsecutiveFour(diagonal)) {
return true;
}
}
// 检查主对角线上部
for (int j = 1; j < numberOfColumns - 3; j++) {
int numberOfElementsInDiagonal = Math.min(numberOfColumns - j, numberOfRows);
char[] diagonal = new char[numberOfElementsInDiagonal];
for (int k = 0; k < numberOfElementsInDiagonal; k++) {
diagonal[k] = values[k][k + j];
}
if (isConsecutiveFour(diagonal)) {
return true;
}
}
// 检查副对角线上部
for (int j = 3; j < numberOfColumns; j++) {
int numberOfElementsInDiagonal = Math.min(j + 1, numberOfRows);
char[] diagonal = new char[numberOfElementsInDiagonal];
for (int k = 0; k < numberOfElementsInDiagonal; k++) {
diagonal[k] = values[k][j - k];
}
if (isConsecutiveFour(diagonal)) {
return true;
}
}
// 检查副对角线下部
for (int i = 1; i < numberOfRows - 3; i++) {
int numberOfElementsInDiagonal = Math.min(numberOfRows - i, numberOfColumns);
char[] diagonal = new char[numberOfElementsInDiagonal];
for (int k = 0; k < numberOfElementsInDiagonal; k++) {
diagonal[k] = values[k + i][numberOfColumns - k - 1];
}
if (isConsecutiveFour(diagonal)) {
return true;
}
}
return false;
}
//四子连规则
public static boolean isConsecutiveFour(char[] values) {
for (int i = 0; i < values.length - 3; i++) {
boolean isEqual = true;
for (int j = i; j < i + 3; j++) {
if (values[j] == ' ' || values[j] != values[j + 1]) {
isEqual = false;
break;
}
}
if (isEqual) {
return true;
}
}
return false;
}
public static void main(String[] args) {
launch(args);
}
}