forked from wuxiaohua1011/ROAR_iOS
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathios_runner.py
More file actions
293 lines (264 loc) · 14.7 KB
/
ios_runner.py
File metadata and controls
293 lines (264 loc) · 14.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
from ROAR.utilities_module.data_structures_models import SensorsData
from ROAR.utilities_module.vehicle_models import Vehicle, VehicleControl
from ROAR.agent_module.agent import Agent
from ROAR.utilities_module.data_structures_models import Transform
from ROAR_iOS.config_model import iOSConfig
from Bridges.ios_bridge import iOSBridge
import logging
import pygame
from typing import Optional, Tuple
from ROAR_iOS.manual_control import ManualControl
from ROAR_iOS.depth_cam_streamer import DepthCamStreamer
from ROAR_iOS.rgb_camera_streamer import RGBCamStreamer
from ROAR_iOS.transform_streamer import TransformStreamer
from ROAR_iOS.control_streamer import ControlStreamer
import numpy as np
import cv2
import time
class iOSRunner:
def __init__(self, agent: Agent, ios_config: iOSConfig):
self.agent = agent
self.ios_config = ios_config
self.ios_bridge = iOSBridge()
self.pygame_display_width = self.ios_config.pygame_display_width
self.pygame_display_height = self.ios_config.pygame_display_height
self.logger = logging.getLogger("iOS Runner")
self.display: Optional[pygame.display] = None
self.should_display_system_status = self.ios_config.should_display_system_status
self.controller = ManualControl(ios_config=ios_config)
self.setup_pygame()
self.world_cam_streamer = RGBCamStreamer(host=self.ios_config.ios_ip_addr,
port=self.ios_config.ios_port,
name=self.ios_config.world_cam_route_name,
resize=(self.pygame_display_height,
self.pygame_display_width),
update_interval=0.025,
has_intrinsics=True,
is_ar = self.ios_config.ar_mode
)
self.face_cam_streamer = RGBCamStreamer(host=self.ios_config.ios_ip_addr,
port=self.ios_config.ios_port,
name=self.ios_config.face_cam_route_name,
resize=(self.pygame_display_height,
self.pygame_display_width),
update_interval=0.025,
has_intrinsics=True
)
self.depth_cam_streamer = DepthCamStreamer(host=self.ios_config.ios_ip_addr,
port=self.ios_config.ios_port,
name=self.ios_config.depth_cam_route_name,
threaded=True,
update_interval=0.1,
)
self.transform_streamer = TransformStreamer(host=self.ios_config.ios_ip_addr,
port=self.ios_config.ios_port,
name=self.ios_config.transform_route_name,
update_interval=0.01)
self.control_streamer = ControlStreamer(host=self.ios_config.ios_ip_addr,
port=self.ios_config.ios_port,
name=self.ios_config.control_route_name)
self.front_cam_display_size: Tuple[int, int] = (100, 480)
self.front_cam_offsets = (self.pygame_display_width // 2 - self.front_cam_display_size[1] // 2, 0)
s = (self.pygame_display_height, self.pygame_display_width)
self.green_overlay_pts = [
np.array([[0, s[0]], # lower left
[30 * s[1] // 100, 60 * s[0] // 100], # upper left
[70 * s[1] // 100, 60 * s[0] // 100], # upper right
[s[1], s[0]] # lower right
],
np.int32).reshape((-1, 1, 2))
]
self.yellow_overlay_pts = [
np.array([[0, s[0]],
[20 * s[1] // 100, 74 * s[0] // 100], # upper left
[80 * s[1] // 100, 74 * s[0] // 100], # upper right
[s[1], s[0]]
],
np.int32).reshape((-1, 1, 2))
]
self.red_overlay_pts = [
np.array([[0, s[0]], # lower left
[10 * s[1] // 100, 88 * s[0] // 100], # upper left
[90 * s[1] // 100, 88 * s[0] // 100], # upper right
[s[1], s[0]] # lower right
],
np.int32)
]
self.last_control_time = time.time()
# smoothen control
# TODO optimize this smoothening
self.should_smoothen_control = False
self.prev_control = VehicleControl()
self.steering_smoothen_factor_forward = 100
self.steering_smoothen_factor_backward = 10
self.throttle_smoothen_factor = 100
self.logger.info("iOS Runner Initialized")
def setup_pygame(self):
"""
Initiate pygame
Returns:
"""
pygame.init()
pygame.font.init()
self.display = pygame.display.set_mode((self.pygame_display_width,
self.pygame_display_height))
self.logger.debug("PyGame initiated")
def start_game_loop(self, auto_pilot=False):
self.logger.info("Starting Game loop")
self.control_streamer.connect()
if self.ios_config.ar_mode:
self.world_cam_streamer.connect()
self.agent.add_threaded_module(self.world_cam_streamer)
else:
self.world_cam_streamer.connect()
self.depth_cam_streamer.connect()
self.transform_streamer.connect()
self.agent.add_threaded_module(self.world_cam_streamer)
self.agent.add_threaded_module(self.depth_cam_streamer)
self.agent.add_threaded_module(self.transform_streamer)
try:
self.agent.start_module_threads()
clock = pygame.time.Clock()
should_continue = True
while should_continue:
clock.tick_busy_loop(60)
should_continue, control = self.update_pygame(clock=clock)
sensor_data, vehicle = self.convert_data()
agent_control = self.agent.run_step(vehicle=vehicle,
sensors_data=sensor_data)
if auto_pilot:
control = self.ios_bridge.convert_control_from_agent_to_source(agent_control)
# since we can change max throttle on the xbox
self.ios_config.max_throttle = self.controller.max_throttle
self.ios_config.steering_offset = self.controller.steering_offset
control.throttle = np.clip(control.throttle, -self.ios_config.max_throttle,
self.ios_config.max_throttle)
control.steering = np.clip(control.steering + self.ios_config.steering_offset,
-self.ios_config.max_steering,
self.ios_config.max_steering)
if self.should_smoothen_control:
self.smoothen_control(control)
if self.ios_config.invert_steering:
control.steering = -1 * control.steering
self.control_streamer.send(control)
except Exception as e:
self.logger.error(f"Something bad happend {e}")
finally:
self.on_finish()
def smoothen_control(self, control: VehicleControl):
if abs(control.throttle) > abs(self.prev_control.throttle) and self.prev_control.throttle > 0.15:
# ensure slower increase, faster decrease. 0.15 barely drives the car
control.throttle = (self.prev_control.throttle * self.throttle_smoothen_factor + control.throttle) / \
(self.throttle_smoothen_factor + 1)
if abs(control.steering) < abs(self.prev_control.steering):
# slowly turn back
control.steering = (self.prev_control.steering * self.steering_smoothen_factor_backward + control.steering) / \
(self.steering_smoothen_factor_backward + 1)
elif abs(control.steering) < abs(self.prev_control.steering):
control.steering = (self.prev_control.steering * self.steering_smoothen_factor_forward + control.steering) / \
(self.steering_smoothen_factor_backward + 1)
self.prev_control = control
return control
def convert_data(self):
try:
rear_rgb = None
# if self.ios_config.ar_mode:
# self.world_cam_streamer.receive()
# else:
# self.world_cam_streamer.receive()
# self.depth_cam_streamer.receive()
# self.transform_streamer.receive()
if self.ios_config.ar_mode and self.world_cam_streamer.curr_image is not None:
front_rgb = cv2.rotate(self.world_cam_streamer.curr_image, cv2.ROTATE_90_CLOCKWISE)
else:
front_rgb = cv2.rotate(self.world_cam_streamer.curr_image, cv2.ROTATE_90_CLOCKWISE)
sensor_data: SensorsData = \
self.ios_bridge.convert_sensor_data_from_source_to_agent(
{
"front_rgb": front_rgb,
"front_depth": self.depth_cam_streamer.curr_image,
"rear_rgb": rear_rgb
}
)
vehicle = self.ios_bridge.convert_vehicle_from_source_to_agent(
{
"transform": self.transform_streamer.transform,
}
)
current_time = time.time()
diff = current_time - self.last_control_time
vehicle.velocity.x = (((self.agent.vehicle.transform.location.x - vehicle.transform.location.x) / diff) + vehicle.velocity.x*5) / 6
vehicle.velocity.y = (((self.agent.vehicle.transform.location.y - vehicle.transform.location.y) / diff) + vehicle.velocity.y*5) / 6
vehicle.velocity.z = (((self.agent.vehicle.transform.location.z - vehicle.transform.location.z) / diff) + vehicle.velocity.z*5) / 6
vehicle.control = self.control_streamer.control_tx
self.last_control_time = current_time
if self.ios_config.ar_mode is False and self.depth_cam_streamer.intrinsics is not None:
self.agent.front_depth_camera.intrinsics_matrix = self.depth_cam_streamer.intrinsics @ self.agent.\
front_depth_camera.intrinsics_transformation
return sensor_data, vehicle
except Exception as e:
self.logger.error(f"Cannot convert data: {e}")
return SensorsData(), Vehicle()
def on_finish(self):
self.logger.info("Finishing...")
self.control_streamer.send(VehicleControl())
self.agent.shutdown_module_threads()
def update_pygame(self, clock) -> Tuple[bool, VehicleControl]:
"""
Update the pygame window, including parsing keypress
Args:
clock: pygame clock
Returns:
bool - whether to continue the game
VehicleControl - the new VehicleControl cmd by the keyboard
"""
if self.display is not None:
frame = self.generate_current_frame(self.agent.front_rgb_camera.data, self.agent.rear_rgb_camera.data)
if frame is not None:
frame = self.impose_reference_line(frame)
frame: np.ndarray = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB).swapaxes(0, 1)
pygame.surfarray.blit_array(self.display, frame)
pygame.display.flip()
pygame.display.flip()
return self.controller.parse_events(clock=clock)
def generate_current_frame(self,
world_cam_data: Optional[np.ndarray] = None,
face_cam_data: Optional[np.ndarray] = None) -> Optional[np.ndarray]:
frame: Optional[np.ndarray] = None
overlay_frame: Optional[np.ndarray] = None
if world_cam_data is not None:
s = world_cam_data.shape
height = 3*s[1]//4
min_y = s[0] - height - self.controller.vertical_view_offset
max_y = s[0] - self.controller.vertical_view_offset
display_view = world_cam_data[min_y:max_y , :]
frame = cv2.resize(display_view, dsize=(self.pygame_display_width, self.pygame_display_height))
if face_cam_data is not None:
overlay_frame = cv2.resize(face_cam_data,
(self.front_cam_display_size[1], self.front_cam_display_size[0]))
if overlay_frame is not None and frame is not None:
x_offset = self.front_cam_offsets[0]
y_offset = self.front_cam_offsets[1]
frame[y_offset:y_offset + overlay_frame.shape[0],
x_offset:x_offset + overlay_frame.shape[1]] = overlay_frame
if self.should_display_system_status:
self.display_system_status(frame)
return frame
def impose_reference_line(self, frame: np.ndarray):
frame = cv2.polylines(frame, self.green_overlay_pts, isClosed=True, color=(0, 255, 0), thickness=2)
frame = cv2.polylines(frame, self.yellow_overlay_pts, isClosed=True, color=(0, 255, 255), thickness=2)
frame = cv2.polylines(frame, self.red_overlay_pts, isClosed=True, color=(0, 0, 255), thickness=2)
return frame
def display_system_status(self, frame: np.ndarray):
if frame is not None:
frame = cv2.putText(img=frame, text=f"{self.agent.vehicle.transform}", org=(20, frame.shape[0] - 20),
fontFace=cv2.FONT_HERSHEY_SIMPLEX, fontScale=0.6,
color=(0, 255, 0), thickness=1, lineType=cv2.LINE_AA)
frame = cv2.putText(img=frame,
text=f"{self.control_streamer.control_tx} | "
f"max_throttle = {round(self.ios_config.max_throttle,3)} | "
f"max_steering = {round(self.ios_config.max_steering,3)}",
org=(20, frame.shape[0] - 40), fontFace=cv2.FONT_HERSHEY_SIMPLEX, fontScale=0.6,
color=(0, 255, 0), # BGR
thickness=1, lineType=cv2.LINE_AA)
return frame