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loading custom local world from .bee file on the steam build #822

@alexderpyyfox

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@alexderpyyfox

Is your feature request related to a problem?

basically so you could place a .bee along with the password file inside a folder and then it would load that world as the default local world this is handy for the steam build for example

Describe your preferred solution

a way to load a created world locally on the steam build

Describe any considered alternatives

not yet

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