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PlayerClass.cpp
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91 lines (81 loc) · 1.51 KB
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//PlayerClass.cpp
#include "PlayerClass.h"
#include <GL/glut.h>
#include "Constants.h"
#include <cmath>
//Constructor
Player::Player(void)
{
posX, posY, deltaX, deltaY, angle = 0.0;
}
//Getter functions
float Player::getPosX(void)
{
return posX;
}
float Player::getPosY(void)
{
return posY;
}
float Player::getDeltaX(void)
{
return deltaX;
}
float Player::getDeltaY(void)
{
return deltaY;
}
float Player::getAngle(void)
{
return angle;
}
//Setter functions
void Player::setPosX(float value)
{
posX = value;
}
void Player::setPosY(float value)
{
posY = value;
}
void Player::setDeltaX(float value)
{
deltaX = value;
}
void Player::setDeltaY(float value)
{
deltaY = value;
}
void Player::setAngle(float value)
{
angle = value;
//Allows the angle to loop around the unit circle
if(angle < 0)
{
angle += 2*PI;
}
else if(angle > 2 * PI)
{
angle -= 2 * PI;
}
}
void Player::draw(void)
{
//Sets the current color to yellow
glColor3f(1.0, 1.0, 0);
//Sets the point diameter size
glPointSize(8);
//Creates points at veriticies
glBegin(GL_POINTS);
//Specifies a point
glVertex2i(posX, posY);
//Ends point creation and delimits veritices
glEnd();
//Creates a line with a specified width from player
//out in the direction they are facing
glLineWidth(LINEWIDTH);
glBegin(GL_LINES);
glVertex2i(posX, posY);
glVertex2i(posX + (deltaX * MOVEAMOUNT), posY + (deltaY * MOVEAMOUNT));
glEnd();
}