What behaviour is observed?
Dialogs do not use Client's Language Strings, but Translations (tt) are presented by the Plugin.
Expected behaviour
Dialogs should use Client's Language Translations.
To Reproduce
- Have a Minecraft with any Language that supports AuthMeReloaded 6.0.0 (like
tt_ru [Татарча (Татарстан, Рөсәй)]),
- Try to join the World as a Freemium User,
- ???,
- PROFIT: Original English Strings instead of the Client Language Translations!
Plugin list
AuthMeReloaded 6.0.0 + PacketEvents.
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
6.0.0
Error log (if applicable)
No response
Configuration
IMHO do not matter too much, but same as https://gist.github.com/Amirhan-Taipovjan-Greatest-I/d75fecfac73f7d852604f6f98b3c3933
What behaviour is observed?
Dialogs do not use Client's Language Strings, but Translations (tt) are presented by the Plugin.
Expected behaviour
Dialogs should use Client's Language Translations.
To Reproduce
tt_ru [Татарча (Татарстан, Рөсәй)]),Plugin list
AuthMeReloaded 6.0.0 + PacketEvents.
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
6.0.0
Error log (if applicable)
No response
Configuration
IMHO do not matter too much, but same as https://gist.github.com/Amirhan-Taipovjan-Greatest-I/d75fecfac73f7d852604f6f98b3c3933