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Description
This one specifically:
https://github.com/UE4-OceanProject/OceanProject
https://forums.unrealengine.com/showthread.php?42092-Community-Project-WIP-Weather-amp-Ocean-Water-Shader
Once its added with a hardcoded material index, a really cool change could be done to the Render Component where if a block is adjacent to water then the ambient occlusion is smaller. That way the conduction of light through water could be simulated.
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