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GPU Display OpenGL Backend: Use nullptr instead of 0
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GPU/GPUTracking/display/backend/GPUDisplayBackendOpenGL.cxx

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -330,9 +330,9 @@ int32_t GPUDisplayBackendOpenGL::InitBackendA()
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#if defined(GL_VERSION_4_6) && GL_VERSION_4_6 == 1 && defined(GPUCA_BUILD_EVENT_DISPLAY_VULKAN)
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if (getenv("USE_SPIRV_SHADERS") && atoi(getenv("USE_SPIRV_SHADERS"))) {
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CHKERR(glShaderBinary(1, &mVertexShader, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, _binary_shaders_shaders_vertex_vert_spv_start, _binary_shaders_shaders_vertex_vert_spv_len));
333-
CHKERR(glSpecializeShader(mVertexShader, "main", 0, 0, 0));
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CHKERR(glSpecializeShader(mVertexShader, "main", 0, nullptr, nullptr));
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CHKERR(glShaderBinary(1, &mFragmentShader, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, _binary_shaders_shaders_fragmentUniform_frag_spv_start, _binary_shaders_shaders_fragmentUniform_frag_spv_len));
335-
CHKERR(glSpecializeShader(mFragmentShader, "main", 0, 0, 0));
335+
CHKERR(glSpecializeShader(mFragmentShader, "main", 0, nullptr, nullptr));
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GPUInfo("Using SPIR-V shaders");
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mSPIRVShaders = true;
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} else

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