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GPU Display: ResetScene should reset which collision to show
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GPU/GPUTracking/display/GPUDisplay.cxx

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@@ -273,6 +273,7 @@ void GPUDisplay::DrawGLScene_cameraAndAnimation(float animateTime, float& mixSla
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mCfgL.pointSize = 2.0f;
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mCfgL.lineWidth = 1.4f;
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mCfgL.drawSector = -1;
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mCfgL.showCollision = -1;
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mCfgH.xAdd = mCfgH.zAdd = 0;
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mCfgR.camLookOrigin = mCfgR.camYUp = false;
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mAngleRollOrigin = -1e9f;

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