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onlyterminal.py
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85 lines (61 loc) · 1.96 KB
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import numpy as np
ROW_COUNT = 6
COLUMN_COUNT = 7
def create_board():
board = np.zeros((ROW_COUNT,COLUMN_COUNT))
return board
def drop_piece(board, row, col, piece):
board[row][col] = piece
def is_valid_location(board, col):
return board[ROW_COUNT-1][col] == 0
def get_next_open_row(board, col):
for r in range(ROW_COUNT):
if board[r][col] == 0:
return r
def print_board(board):
print(np.flip(board, 0))
def winning_move(board, piece):
# Check horizontal locations for win
for c in range(COLUMN_COUNT-3):
for r in range(ROW_COUNT):
if board[r][c] == piece and board[r][c+1] == piece and board[r][c+2] == piece and board[r][c+3] == piece:
return True
# Check vertical locations for win
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT-3):
if board[r][c] == piece and board[r+1][c] == piece and board[r+2][c] == piece and board[r+3][c] == piece:
return True
# Check positively sloped diaganols
for c in range(COLUMN_COUNT-3):
for r in range(ROW_COUNT-3):
if board[r][c] == piece and board[r+1][c+1] == piece and board[r+2][c+2] == piece and board[r+3][c+3] == piece:
return True
# Check negatively sloped diaganols
for c in range(COLUMN_COUNT-3):
for r in range(3, ROW_COUNT):
if board[r][c] == piece and board[r-1][c+1] == piece and board[r-2][c+2] == piece and board[r-3][c+3] == piece:
return True
board = create_board()
print_board(board)
game_over = False
turn = 0
while not game_over:
if True:
if turn == 0:
col = int(input("Red tile column index?"))
row = get_next_open_row(board, col)
drop_piece(board, row, col, 1)
if winning_move(board, 1):
game_over = True
print("Player 1 wins!")
# # Ask for Player 2 Input
else:
col = int(input("Yellow tile column index?"))
row = get_next_open_row(board, col)
drop_piece(board, row, col, 2)
if winning_move(board, 2):
print("Player 2 wins!")
game_over = True
print_board(board)
turn += 1
turn = turn % 2