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This repository was archived by the owner on Nov 7, 2023. It is now read-only.
If a player, npc, mob comes into range, the component sends 1, if there are no more players closeby it sends 0.
I think the Crystal Ball would be a good sprite to represent this component.
Suggested Modifiers:
1 - The component will only react on players comming closeby.
2 - The component will only react on NPCs comming closeby.
3 - The component will only react on mobs comming closeby.
The range of the sensor should be configurable. Also, since this component can take up quite some performance for the checking, a limit per player should be configuable.
Though, I'm not sure on how useful this component will be in the end. Especially because this is quite a lot of work to implement.
If a player, npc, mob comes into range, the component sends 1, if there are no more players closeby it sends 0.
I think the Crystal Ball would be a good sprite to represent this component.
Suggested Modifiers:
1 - The component will only react on players comming closeby.
2 - The component will only react on NPCs comming closeby.
3 - The component will only react on mobs comming closeby.
The range of the sensor should be configurable. Also, since this component can take up quite some performance for the checking, a limit per player should be configuable.
Though, I'm not sure on how useful this component will be in the end. Especially because this is quite a lot of work to implement.