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-*feat*: Add more shader group diagnostics to `compile_report` (active layers, connection depth, texture and noise op counts) [#2085](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2085)
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-*bsdl improvements*:
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-*bsdl*: Move GeneralizedSchlick lobe from testrender into BSDL library, unifying DielectricRefl/DielectricBoth into a single `DielectricBSDF<Fresnel>` template [#2078](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2078) (by Alejandro Conty)
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-*bsdl*: Move MaterialX sheen BSDF into BSDL as `mtx::SheenLobe`, consolidating sheen implementations from testrender and SPI into one place [#2084](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2084) (by Alejandro Conty)
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-*bsdl*: Clamp BSDL/MTX Fresnel inputs to [0,1] and fix bootstrap Imath link [#2081](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2081) (by Alejandro Conty)
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-*fix*: Make `linearstep` definitely return 1 for x > edge1 [#2064](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2064) (by Roeland Schoukens)
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-*perf/fix*: Change default JIT FMA mode to Strict (no fused multiply-add), improving cross-platform numerical consistency [#2076](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2076)
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-*testshade*: Route errors through renderer's own error handler; convert raw pointers to `unique_ptr`[#2082](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2082)
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-*build*: Support LLVM 22 / clang 22 for building [#2086](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2086)
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-*ci*: Add macOS 26 (ARM) to the CI lineup [#2079](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2079)
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-*ci*: Stop nightly CI workflows on user forks [#2074](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2074)
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-*ci*: Fix Windows curl LLVM download failure [#2089](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2089)
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-*ci*: Fix and speed up Mac CI dependency installations via Homebrew [#2091](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2091)
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-*testing*: Check in ref images for Mac ARM debug case [#2083](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2083)
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