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enhanced job description and disabled movement while in overlay
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public/index.js

Lines changed: 11 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -317,9 +317,9 @@ class PacManScene extends Phaser.Scene {
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description: 'Built and optimized ML pipelines on HPCC Linux servers for large-scale genomic data, leveraging Bash scripting and CUDA libraries to accelerate training and inference of foundational models.',
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technologies: ['Pytorch', 'TensorFlow', 'HuggingFace', 'WandB', 'LangChain'],
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achievements: [
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'Developed an ML framework to process high-throughput scRNA data, expediting viral-host interaction analysis by 40%.',
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'Built & Deployed digital tools for lineage tracing and trajectory inference using cutting-edge single-cell RNA-Seq data.',
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'Provided computational insights to wet-lab scientists, speeding up iterative model fine-tuning & feedback loops by 20%.'
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'Designed & Developed Transformer & VAE based ML models for scRNA-Seq data to model viral-host interactions.',
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'Leveraged Contrastive Learning to extract latent biological features, boosting cellular differentiation prediction rate.',
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'Integrated MLOps and workflow orchestration with Databricks, Prometheus, and W&B to streamline ML pipelines.'
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]
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}
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],
@@ -1795,7 +1795,14 @@ class PacManPlayer extends Phaser.GameObjects.Sprite {
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this.handleMovement();
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}
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handleMovement() {
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handleMovement() {
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// Disable movement if overlay is open
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if (this.scene.overlayOpen) {
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this.body.setVelocity(0, 0);
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this.anims.stop(); // Stop the animation when overlay is open
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return;
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}
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// Reset direction
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this.direction.x = 0;
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this.direction.y = 0;

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