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debugger.py
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39 lines (28 loc) · 1.15 KB
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import pygame
class Debugger:
def __init__(self):
pass
def render(self, screen, teacher, player, safe_areas):
self._render_safe_areas(screen, safe_areas)
self._render_teacher(screen, teacher)
self._render_player(screen, player)
def _render_teacher(self, screen, teacher):
for p1, p2 in teacher.paths:
pygame.draw.line(screen, (255, 0, 0, 255), p1, p2)
for p, v in teacher.random_targets:
pygame.draw.circle(screen, (0, 0, 255, 255), (int(p.x), int(p.y)), 1)
if len(teacher.nav_points) != 0:
nav = [point.point for point in teacher.nav_points]
if len(teacher.nav_points) == 1:
nav.insert(0, teacher.position)
pygame.draw.lines(screen, (0, 255, 0, 255), False, nav)
def _render_player(self, screen, player):
if len(player.nav_points) != 0:
nav = [point.point for point in player.nav_points]
if len(player.nav_points) == 1:
nav.insert(0, player.position)
pygame.draw.lines(screen, (0, 255, 0, 255), False, nav)
def _render_safe_areas(self, screen, safe_areas):
for rect, pos in safe_areas:
size = rect.size
pygame.draw.rect(screen, (0, 255, 255, 50), (pos.x - size.x / 2, pos.y - size.y / 2, size.x, size.y))