-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathtrain.py
More file actions
240 lines (195 loc) · 7.98 KB
/
train.py
File metadata and controls
240 lines (195 loc) · 7.98 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
from board import Board
from network import PolicyValueNet
from mcts import MCTSPlayer
import numpy as np
import torch
import ray
from utils import get_augmented_data, evaluate_n
import time
from mcts import Random
from tqdm import tqdm
# N actors with the 'best model' weights which self-play games and store data in replay buffer
@ray.remote
class BestWeightsWorker:
def __init__(self, board, replay_buffer, param_server, should_eval=False, n_playout=400):
self.board = board
self.policy = PolicyValueNet(board.width, board.height)
self.player = MCTSPlayer(
policy_value_fn=self.policy.policy_value_fn,
is_self_play=True,
n_playout=n_playout,
)
self.eval_player = MCTSPlayer(
policy_value_fn=self.policy.policy_value_fn,
is_self_play=False, # !! important
n_playout=n_playout,
)
self.replay_buffer = replay_buffer
self.param_server = param_server
self.n_eval_games = 10
self.should_eval = should_eval
# # stats on m1 mac pro
# self.opponent = Random() # wins 10/10 in 2 minutes
# 100it [01:44, 1.13s/it]0199)
# (BestWeightsWorker pid=70199) best: n wins vs opponent: 7 / 10
self.opponent = MCTSPlayer(n_playout=400)
def update_weights(self):
weights = ray.get(self.param_server.get_weights.remote())
self.policy.set_weights(weights)
def run(self):
i = 0
if self.should_eval:
pbar = tqdm()
while True:
i += 1
# todo: optimize with hash checking before pulling full statedict
self.update_weights()
data = self.self_play_game()
self.replay_buffer.add.remote(data)
if self.should_eval:
pbar.update(1)
if i % 50 == 0 and self.should_eval:
wins = evaluate_n(self.board, self.eval_player, self.opponent, self.n_eval_games)
print(f'best: n wins vs opponent: {wins} / {self.n_eval_games}')
@torch.no_grad()
def self_play_game(self):
board, player = self.board, self.player
board.init_board()
data = []
current_player = []
while True:
move, probs = player.get_action(board, with_probs=True)
current_player.append(board.current_player)
data.append((board.current_state(), probs))
board.do_move(move)
end, winner = board.game_end()
if end:
z = np.zeros(len(data)) # 0 = tie
if winner:
z[np.array(current_player) == winner] = 1
z[np.array(current_player) != winner] = -1
winner = z
break
state, probs = zip(*data)
augmented_data = get_augmented_data(board, zip(state, probs, winner))
return augmented_data
# 1 best model weights store
@ray.remote
class BestWeightsParameterServer():
def __init__(self, weights) -> None:
self.weights = weights
self.write_lock = False
def set_write_lock(self, lock):
# cant lock when already locked
if lock and self.write_lock:
return False
# unlocking or locking when unlocked = ok
self.write_lock = lock
return True
def get_write_lock(self):
return self.write_lock
def set_weights(self, weights):
self.weights = weights
def get_weights(self):
return self.weights
# - one distributed replay buffer
# todo: update to ape-x style prioritized replay buffer
@ray.remote
class ReplayBuffer():
def __init__(self, max_size=100000):
self.max_size = max_size
self.buffer = []
def add(self, data):
# print('rb add', len(data), f"({len(self.buffer)})")
self.buffer.extend(data)
if len(self.buffer) > self.max_size:
self.buffer = self.buffer[-self.max_size:]
def sample(self, batch_size):
if len(self.buffer) < batch_size:
return None
idxs = np.random.choice(len(self.buffer), batch_size, replace=False)
return [self.buffer[i] for i in idxs]
# M 'candidate models' which pull from the replay buffer and train
# - each iteration they play against the 'best model' and if they win the 'best model' weights is updated
@ray.remote
class CandidateWorker():
def __init__(self, board, replay_buffer, param_server, n_train_steps, batch_size, n_eval_games=5, n_playout=400):
self.board = board
self.policy = PolicyValueNet(board.width, board.height)
self.player = MCTSPlayer(
policy_value_fn=self.policy.policy_value_fn,
)
self.replay_buffer = replay_buffer
self.param_server = param_server
self.best_policy = PolicyValueNet(board.width, board.height)
self.best_player = MCTSPlayer(
policy_value_fn=self.best_policy.policy_value_fn,
)
self.n_eval_games = n_eval_games
self.batch_size = batch_size
self.n_train_steps = n_train_steps
def update_weights(self):
weights = ray.get(self.param_server.get_weights.remote())
self.policy.set_weights(weights)
def run(self):
self.update_weights()
i = 0
_train_steps = 0
while True:
# pull data from replay buffer + train
rq_size = self.batch_size * min(i, self.n_train_steps)
data = ray.get(self.replay_buffer.sample.remote(rq_size))
if data is None:
time.sleep(1)
continue
i += 1
for i in range(len(data) // self.batch_size):
state, probs, winner = tuple(map(np.array, zip(*data[i * self.batch_size : (i + 1) * self.batch_size])))
loss, entropy = self.policy.train_step(state, probs, winner)
# print(f"loss: {loss}, entropy: {entropy}")
_train_steps += 1
# evaluate against best model
if _train_steps >= self.n_train_steps:
# write lock the best weights
result = ray.get(self.param_server.set_write_lock.remote(True))
if not result:
continue
print("evaluating...")
self.evaluate()
_train_steps = 0
print("done evaluating...")
self.param_server.set_write_lock.remote(False)
self.update_weights() # if you cant beat em join em
def evaluate(self):
best_weights = ray.get(self.param_server.get_weights.remote())
self.best_policy.set_weights(best_weights)
wins = evaluate_n(self.board, self.player, self.best_player, self.n_eval_games)
if wins > self.n_eval_games // 2: # > 50% win rate
print(f"won {wins}/{self.n_eval_games}: updating best weights...")
weights = self.policy.get_weights()
self.param_server.set_weights.remote(weights)
def train():
ray.init()
batch_size = 256
n_train_steps = 500
n_eval_games = 10
max_buffer_size = 1_000_000
N_rollout_workers = 2
M_trainer_workers = 4
board = Board(width=6, height=6, n_in_row=3)
policy = PolicyValueNet(board.width, board.height)
print('setting up ray...')
buffer = ReplayBuffer.remote(max_buffer_size)
param_server = BestWeightsParameterServer.remote(policy.get_weights())
N_rollout_workers -= 1
rollout_workers = [BestWeightsWorker.remote(board, buffer, param_server) for _ in range(N_rollout_workers)]
# todo: support gpus/tpus
trainer_workers = [CandidateWorker.remote(board, buffer, param_server, n_train_steps, batch_size, n_eval_games) for _ in range(M_trainer_workers)]
# only one model evaluates every X epochs
rollout_workers += [BestWeightsWorker.remote(board, buffer, param_server, True)]
# start
rs = [w.run.remote() for w in rollout_workers]
ts = [w.run.remote() for w in trainer_workers]
ray.get(rs + ts)
if __name__ == "__main__":
train()